When Satoshi Tajiri created Pokémon, he imagined it as a way for kids to connect. The original games, released in Japan in February 1996, required a physical Game Boy link cable to trade creatures, turning strangers into trainers and playgrounds into real-life Pokémon Gyms.
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Imagine a user named Erika. They are asked to set up encrypted backups in their favorite messaging app because they don’t want to lose their messages and photos, especially those of loved ones who are no longer here.
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